Post by Masenko(Aero) on Apr 10, 2011 19:16:50 GMT -5
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Alchemist: Believes in the rule of equivalent Exchange they do things scientifically. Everything is exact and measured, though what they do is considered magic. This practice is very useful since the others cannot accomplish things like turning stone to gold or jewels. They can also redirect other practices attack if they know what it is.
Magician: Focuses on the transfers of life energy in a flashy way very similar to Illusionists in this fact ecept they manipulates thing actual forms instead of affect their targets senses.
Sorcerer: Can conjure elemental minions, throw balls of pure energy the manipulate energy in a way that make Sorcerers feared. In the world of magic they are similar to warlocks except their magic isn't specifically designed to defeat armies and other opponents.
Necromancer: They summon up demons and the dead to do their bidding though that doesn't mean the dead will listen their are few necromancers left because they couldn't control the creatures they summoned.
Warlock: Battle ready they manipulate energy in an effort to destroy their opponents their magic is a focus of battle and is unparalleled when it comes to raw power.
Elementalist: Manipulate the elements to their will this is only limited by their imagination they can control more than on element at a time thought this is difficult for most.
Illusionist: Manipulates energy to trick and distract the senses making you see and hear things that aren't there. they can also make you feel things the most powerful of illusionist can make you feel enough pain that you die from shock.
Warrior: though the standard rule in this universe is fight or die, Warriors are a different class all their own. Warrior's are essentially Spell-Swords, they use a combination of Magik's and Weapon skills to take down enemies. Warrior's spend their life honing their skills to the point of art. The magik, however, is different for them, they don't know spells, they do all of there magik accourding to instinct and need.
Dragoon: A Dragoon is someone who aquires their magik from the simbiotic relationship with dragon's. Generally Dragoon's are made by being fathered by a Dragon and Mothered by a Shaoraia Humani. Even though this is common, the chance of being a dragoon is rare, what happen's is that while in child birth the mother give's birth to twins... well... fraturnal twins... well, the result is a baby and a dragon. As a result the baby boy and baby dragon are together for life. Anyway, the Shaoraia humani gane's magik via his relationship with his/her own dragon. (Restricted, talk to Masenko for permission and further rules.)
Similarities in the classes:
The Elements
Every class must learn the elemental magics to succeed in their chosen profession though simply because they learned the magics doesn't mean they are any good at them most magic users find themselves relying on a single element.
Magical limits
All magic physically drains as much as any workout the stronger the spell the more the strain careful cause the strain just might kill you. Most types of magic users are really defined by their magical limit the one with the largest being the Warlocks the one with the weakest being the Illusionist.
Effects and defense
All the magics will work on all the classes but the effectiveness depend on the power and defenses of the target a powerful Sorcerer will simply ignore and illusion from a weaker illusionist a more powerful Magician can shrug off a weaker Warlocks attacks
Alchemist: Believes in the rule of equivalent Exchange they do things scientifically. Everything is exact and measured, though what they do is considered magic. This practice is very useful since the others cannot accomplish things like turning stone to gold or jewels. They can also redirect other practices attack if they know what it is.
Magician: Focuses on the transfers of life energy in a flashy way very similar to Illusionists in this fact ecept they manipulates thing actual forms instead of affect their targets senses.
Sorcerer: Can conjure elemental minions, throw balls of pure energy the manipulate energy in a way that make Sorcerers feared. In the world of magic they are similar to warlocks except their magic isn't specifically designed to defeat armies and other opponents.
Necromancer: They summon up demons and the dead to do their bidding though that doesn't mean the dead will listen their are few necromancers left because they couldn't control the creatures they summoned.
Warlock: Battle ready they manipulate energy in an effort to destroy their opponents their magic is a focus of battle and is unparalleled when it comes to raw power.
Elementalist: Manipulate the elements to their will this is only limited by their imagination they can control more than on element at a time thought this is difficult for most.
Illusionist: Manipulates energy to trick and distract the senses making you see and hear things that aren't there. they can also make you feel things the most powerful of illusionist can make you feel enough pain that you die from shock.
Warrior: though the standard rule in this universe is fight or die, Warriors are a different class all their own. Warrior's are essentially Spell-Swords, they use a combination of Magik's and Weapon skills to take down enemies. Warrior's spend their life honing their skills to the point of art. The magik, however, is different for them, they don't know spells, they do all of there magik accourding to instinct and need.
Dragoon: A Dragoon is someone who aquires their magik from the simbiotic relationship with dragon's. Generally Dragoon's are made by being fathered by a Dragon and Mothered by a Shaoraia Humani. Even though this is common, the chance of being a dragoon is rare, what happen's is that while in child birth the mother give's birth to twins... well... fraturnal twins... well, the result is a baby and a dragon. As a result the baby boy and baby dragon are together for life. Anyway, the Shaoraia humani gane's magik via his relationship with his/her own dragon. (Restricted, talk to Masenko for permission and further rules.)
Similarities in the classes:
The Elements
Every class must learn the elemental magics to succeed in their chosen profession though simply because they learned the magics doesn't mean they are any good at them most magic users find themselves relying on a single element.
Magical limits
All magic physically drains as much as any workout the stronger the spell the more the strain careful cause the strain just might kill you. Most types of magic users are really defined by their magical limit the one with the largest being the Warlocks the one with the weakest being the Illusionist.
Effects and defense
All the magics will work on all the classes but the effectiveness depend on the power and defenses of the target a powerful Sorcerer will simply ignore and illusion from a weaker illusionist a more powerful Magician can shrug off a weaker Warlocks attacks